Experience
User Experience Researcher
2017 to 2021
Montreal, Canada — CN
- Planning of several user tests for mobile applications, websites, and processes :
- Identifying relevant participants (business or technician)
- Writing the user testing protocols
- Collaborating with stakeholders to plan the user tests and validate the protocol
- User tests sessions moderation, on the field or over video call :
- Interviewing the participants while following the protocol
- Record the session on video with screen and device recording
- Encouraging participants to stay relaxed and focused during the session’s duration
- Requirements gathering :
- Interviewing stakeholders
- Planning and running workshops (design sprint or bespoke exercises)
- Interviewing target audience to gather needs, objectives and priorities
- Analysis and debrief of user research results ;
- Gathering and consolidating results
- Writing and presenting recommendations of next steps to stakeholders
- Design of the user flow and interfaces ;
- Designing UI elements and application flow based on standard practices
- Using Sketch and Abstract to illustrate interfaces to be built
- Collaborating with the scrum team and stakeholders to define UIs
- Establish standards practices ;
- Collaborating with the larger UX team to write down standard practices
- Presenting and maintaining frameworks and various documents
User Experience Designer (UX)
2017
Montreal, Canada — Alithya (at CN)
- Creation of a usability research lab : -Identifying needed hardware and software configuration to assemble a portable and repeatable, research lab that can be transported to various on-field locations
- Planning of several user tests for a mobile application :
- Identifying relevant participants with technical profile
- Writing the user testing protocols
- Collaborating with stakeholders to plan the user tests and validate the protocol
- Analysis and debrief of user research results ;
- Gathering and consolidating results
- Writing and presenting recommendations of next steps to stakeholders
- Design of the user flow and interfaces :
- Designing UI elements and application flow based on standard practices
- Using Sketch, Adobe XD and Abstract to illustrate the interfaces to be built
- Collaborating with the scrum team and stakeholders to define UIs
- Prototype development :
- Coding a very early web-based prototype to help stakeholder decide on the overall experience of the application
User Experience Designer (UX)
2013 to 2017
Montreal, Canada — Tribalnova / HMH
- Creation of a usability research lab :
- Design of a repeatable usability lab that can livestream the research sessions to other locations
- Make the usability research lab setup portable so it can be moved to other offices or on-site locations (i.e. testing was performed in a school)
- Planning of user tests for iPad applications :
- Identifying the relevant children participants from our database
- Writing the user testing protocols
- Collaborating with stakeholders to plan the user tests and validate the protocol
- Analysis and debrief of user research results ;
- Assembling “best-of” videos of children interacting with our applications
- Writing and presenting recommendations of next steps to stakeholders
- Training to user testing for teams in other locations :
- Training colleagues in Texas to reproduce a similar user testing setup at their location as well as methods to run usability testing
- Design of the user flow and interfaces :
- Designing interfaces and user-flow for multiple math-based games
- Designing and updating an e-reader/tutoring iPad application
- Prototype development :
- Coding games systems for user testing
- Paper prototyping of simple reading applications
UX Designer – Frontend Developer (AS3/Flex)
2011 to 2013
Montreal, Canada — Tribalnova
- Advocate for the final user :
- Being the voice of usability and accessibility first in development teams
- Use standard practices to improve readability and accessibility of games and applications
- Design and mockup interface and user-flow :
- Designing UI elements and application flow based on standard practices
- Using Sketch and Axure to illustrate interfaces to be built
- Collaborating with the scrum team and stakeholders to define UIs
- Design early stages of the web-based central scoring and testing system for Maryland
- Lead developer on pbskidsplay.org :
- Maintaining the application (fixing bugs and various errors)
- Implementing new features and content as needed on both the website and the application
- Prototype development:
- Prototyping multiple game using Actionscript 3 and Unity to explore the feasibility and interest
- Projects include:
- I Read With, UX design on the iPad application ;
- I Learn With, UX design consulting on the redesign ;
- Maryland, design of the teacher and states experience on the central assessment system ;
Game Designer – Frontend Developer (ActionScript3)
2008 to 2010
Paris, France — Chugulu
- Design of advergames based on client goals and budget ;
- Development of advergames in AS3, fast paced production ;
- Projects include games for Unilever (Axe) and SNCF
- Lead developer on blindtest.com ;
Education
Game Design Master Degree
2008 to 2010
Paris, France — ISART
Lead game designer on Red Hair Revolution, game winner of the 2010 3D3 Graphic Design Award
DUT Service et Réseau de Communication
2006 to 2008
Vélizy, France — IUT de Vélizy
Other Skills / Hobbies
- Airplane piloting
- Photo and video editing
- French certificate for youth workers / play leaders (BAFA)
- Driving Licence